![]() ![]() ![]() Depending on previous save-file decisions, and Hawke's decisions, Alistair (if he chose to remain a Warden in Origins) will be there accompanied by (depending on Hawke's Deep Roads decisions) either Bethany or Carver. When fighting through the streets of Kirkwall to reach the Arishok, Hawke will run into a band of Grey Wardens. ![]() Bodahn's comments about the Warden will vary depending on the details of the imported save of Origins or the pre-set background being used. When Hawke first meets Bodahn Feddic, they can inquire with him about the fact that he is personally acquainted with the Warden. The Seeker expresses incredulity at the involvement of the Witch of the Wilds, but Varric reminds her of Flemeth's role in the Warden's story and she concedes the point. The Warden is first mentioned when Varric Tethras tells Cassandra Pentaghast how Flemeth helped Hawke's family travel safely to Gwaren in order to escape the Fifth Blight. The Mother was slain by the Grey Wardens and peace was restored to Amaranthine but at great cost. The Warden-Commander can either accept the alliance or refuse and have their forces kill the Architect. The Architect then offers an alliance with the Warden in exchange for allowing him and his followers to continue their work in peace. Eventually, the Commander chooses to save one of these bases, integral to Amaranthine's survival, and repels the Mother's offensive. The Warden tries to stem the darkspawns' destructive capabilities until the Mother eventually sends her legions to simultaneously attack both the City of Amaranthine and Vigil's Keep, thus dividing the Commander's forces. Both amass darkspawn armies and their civil war threaten the safety of Amaranthine. Through investigation, the Warden discovers that the darkspawn have broken into two warring factions, led by two unique darkspawn: the Mother and the other led by the Architect. This new darkspawn identify themselves as the Disciples. The Wardens have been given the fortress of Vigil's Keep, the former seat of Arl Rendon Howe, as a home base as well as rule over the Arling of Amaranthine.Įven though the archdemon is now dead, the darkspawn have not retreated back to the Deep Roads (as was natural following prior Blights) and there are reports of a new, highly intelligent breed of darkspawn. The new Warden-Commander has been tasked to rebuild the Grey Warden Order's presence there. Six months after the conclusion of the Fifth Blight, the Warden succeeds Duncan by being promoted to Commander of the Grey and Ferelden's new Warden-Commander. Unlike many other RPGs, the cumulative result of these choices is not tracked by a single meter or bar rather, each companion has a meter reflecting that individual's reactions to the Warden's decisions. ![]() The actions and words of the Warden are always chosen by the player, and have a wide range of outcomes (both for the story's end and for the fates of the Warden's allies, enemies and rivals). The Warden's primary mission is to gather an army and defeat the Fifth Blight however, political tensions, disruptions and numerous other distractions (and inspirations) are bound to cross our hero's path. This is where the main plot of Dragon Age: Origins begins. Dragon Age: Origins Main article: Storyline for Dragon Age: OriginsĪs the Origin story is played out, the protagonist is recruited by Duncan, the current Warden-Commander of Ferelden's, to aid King Cailan Theirin and his troops against an incoming army of darkspawn at Ostagar. The Warden as depicted in the Sacred Ashes trailer. 6 Alternative Endings for other Origins. ![]()
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